February 2015 – RESEARCH PROJECT "PRELIMINARY EVIDENCE OF SPILLOVER EFFECTS IN EUROPE"

In February 2015, the Funding Partners and the interested Research Partners of the international research project "Preliminary Evidence of Spillover Effects in Europe", set up in 2014, met up together at the British Council for first preliminary results. The Agentur TFCC (Agency TFCC) presented the first research results of the evidence library study (a collection of around 100 spillover projects within Europe) in the form of a workshop, and these were subsequently discussed together. In addition further courses of action and the communication of the project and its results.

 

 

April 2015 – SPILLOVER WORKSHOP IN DORTMUND

On 27 April 2015, ecce hosted the second meeting of the research cooperation "Preliminary Evidence of Spillover Effects in Europe" in Dortmund. Within this event Tom Fleming, Creative Consultancy, presented the temporary results of the project to approximate 20 international Partners and regional guests followed by a discussion with the workshop participants. Furthermore the future activities of the project cooperation were discussed. The study is expected to be presented to the public in June 

 

 

June 2015 – ecce IN BILBAO

The conference OcioGune 2015 took place in Bilbao from 10 to 12 June in which ecce also sat on the podium and presented its work. After visiting the individual formats on the topic of "Cultural and Creative Industries' Social Effects: Measuring the Unexpected", which offered creative as well as interdisciplinary approaches and international guests, ecce was able to exchange views in this context with previous cooperation partners and researchers into spillover effects and to extend its network.

 

 

July 2015 – STRATEGY-MEETING AMSTERDAM

At the end of July, all funding partners of the international research project "Preliminary Evidence of Spillover Effects in Europe" met in Amsterdam to discuss the results of the report on cultural creative spillovers in Europe and to prepare the work plan for the coming year. Thus they determined four working areas: in addition to the dissemination of research results and the associated endorsement of further research in the area of spillover effects of the Cultural and Creative Industries, a further focus is placed on the expansion and intensification of cooperation. Furthermore, a stronger support for research by the European Union is planned in the long term. And finally, selected recommendations should be picked up from the report, and the measurability methods of spillover effects should be tested in a case study and analysed further together with research institutes and cultural institutions from European Nations – this project suggests the topic for the next workshop in Essen in September, at which possible approaches and challenges will be discussed.

August 2016 – EUROPEAN RESEARCH PARTNERSHIP ON CULTURAL AND CREATIVE SPILLOVERS

The European Research Partnership on Cultural and Creative Spillovers was launched in 2014, and aims to evaluate, in a holistic way, the effects of cultural and creative spillovers. It is especially concerned with closing the gaps in our methods of both research and evaluation. The Partnership is now commissioning innovative research and advocating for a new research agenda throughout the European Union.



October 2016 – SPILLOVER EXPERTISE NEEDED

Some of these effects are already established: Former industrial edifices are brought back to life with new, oftentimes cultural or creative industry concepts, thus enhancing the cityscape. Yet, 'enhancement' falls short – creative milieus with their economic, social and cultural spillover effects plant seeds for all areas of urban development. At the annual conference of ENCATC in Valencia from 7 October through 10 October 2016, Italian researcher Yesim Tonga Uriarte presented one of the four case studies commissioned by the European Partnership on Cultural and Creative Spillovers in 2016. This research project investigates spillover created by Lucca Comics & Games, one of the world's largest comic and game festivals. The festival not only positively influences Lucca's employment market and economy, it also helped the city receive a new image: Whereas Lucca, in the past, was regarded as more of a conservative place, it has gained much more diversity and openness, turning the city into an attraction for the global comics' scene.